You’ll hear a lot more percussive use of the Engine that you didn’t necessarily hear in the game soundtrack. Every track on Remains, you can hear the Apprehension Engine buried within it, teasing a lot of sounds out of it that maybe didn’t work for the game, but work well here in the more melodic environment. “Jim Bonney played a great role as composer in this, where I come in with a more thematic and inspirational role, and of course the use of the Apprehension Engine. Wes and Jim approached this project with a very specific intent, born out of the inspiration detailed above. But for the listener that wants to dive deeper, that wants to hear something dark and abstract, thematic and inspired, Remains might be what you’re looking for.Īnd that’s no accident. If you’re looking for the tracks you hear in the menus and in game, the official soundtrack is for you. While The Texas Chain Saw Massacre official game soundtrack is a whole and separate entity from Remains, both will be available in their entirety on streaming services on the road to launch, each serving their own unique place in the overall experience. The album follows that thread from jobs lost at the slaughterhouse to killing their first victim.” “So if track one is basically the beginning of the story, everyone getting their pink slip at the slaughterhouse, the town hall meetings, the flyers where people are ‘looking for work’ it’s that moment, progressing towards the maddening of that situation and what did you have to do or how extreme did you have to go, the far other end of that scale. It was always about mood and vibe, never about cleverness or virtuosity.” The challenge was always to create memorable hooks and riffs, while keeping the music really simple and minimal. He offered me a clear, driven direction, and throughout the process he pushed me to create better music, but he also left space for me to experiment and to leave my own mark within the music. Heavy, without lacking sensitivity, slow and menacing, but never without soul. “The overall goal was to create music that was inherently evil, but not cartoonish. The famous phrase “Who will survive and what will be left of them?” doesn’t just apply to the Victims in this sense, as the Family has also been forced to survive in their own right, losing some of their prior selves in the process. Track over track, Remains tells a story, creatively, of a move forced by modernization, into a place much darker and desperate. Inspired, Keltner and Bonney sought to create an audio tale that took that shift into the abstract of sound. My mom is from a tiny town in the rust belt of central Ohio, that suffered a similar fate, and while my relatives fared a whole lot better than the Family in this story, how could I turn down an opportunity like that?” The story of a family, before they were left behind by friends or co-workers, with no job prospects, alone on their family homestead to fend for themselves the best they knew how. The story of a town before their only source of income dried up. “Wes called and asked if I would be interested in writing music about what happened before the original Texas Chain Saw Massacre movie. –Wes Keltner, CEO, Audio and Art Director, Gun Interactive So it was latching on to that story as that’s actually the kickoff, the spark that led to this was that town falling.” And so some of them moved away and some of them remained. The modernization of the slaughterhouse caused the shortage of work, causing the town to dry up, their chief moneymaker in that town gone. For generations, what that town did was process meat, from cattle to pigs, entire slaughterhouses really, and just like Henkel’s commentary on modernity overall, from automation to gas price and supply issues, he applied that to this small town. “This album is a direct reflection of what Kim Henkel wrote, influenced by the events that led up to that moment and why the Slaughter family did the things they did and it’s about that town that they grew up in and around. This turbulence, as some of the far reaches and quiet corners of the country experienced their own unique growing pains, became part of the thematic foundation of the original screenplay. Now, we are proud to present a one of a kind creative project, Remains: The Companion Album to The Texas Chain Saw Massacre Game, by Wes Keltner & Jim Bonney.īack when Kim Henkel penned the original Texas Chain Saw, the world was changing, adjusting, and evolving. This week, we revealed the main theme from The Texas Chain Saw Massacre.
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